Real-time cartoon-like stylization of AR video streams on the GPU

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dc.contributor.author Fischer, Jan de_DE
dc.contributor.author Bartz, Dirk de_DE
dc.date.accessioned 2005-09-16 de_DE
dc.date.accessioned 2014-03-18T10:14:40Z
dc.date.available 2005-09-16 de_DE
dc.date.available 2014-03-18T10:14:40Z
dc.date.issued 2005 de_DE
dc.identifier.other 121037703 de_DE
dc.identifier.uri http://nbn-resolving.de/urn:nbn:de:bsz:21-opus-19870 de_DE
dc.identifier.uri http://hdl.handle.net/10900/48807
dc.description.abstract The ultimate goal of many applications of augmented reality is to immerse the user into the augmented scene, which is enriched with virtual models. In order to achieve this immersion, it is necessary to create the visual impression that the graphical objects are a natural part of the user’s environment. Producing this effect with conventional computer graphics algorithms is a complex task. Various rendering artifacts in the three-dimensional graphics create a noticeable visual discrepancy between the real background image and virtual objects. We have recently proposed a novel approach to generating an augmented video stream. With this new method, the output images are a non-photorealistic reproduction of the augmented environment. Special stylization methods are applied to both the background camera image and the virtual objects. This way the visual realism of both the graphical foreground and the real background image is reduced, so that they are less distinguishable from each other. Here, we present a new method for the cartoon-like stylization of augmented reality images, which uses a novel post-processing filter for cartoon-like color segmentation and high-contrast silhouettes. In order to make a fast postprocessing of rendered images possible, the programmability of modern graphics hardware is exploited. We describe an implementation of the algorithm using the OpenGL Shading Language. The system is capable of generating a stylized augmented video stream of high visual quality at real-time frame rates. As an example application, we demonstrate the visualization of dinosaur bone datasets in stylized augmented reality. en
dc.language.iso en de_DE
dc.publisher Universität Tübingen de_DE
dc.rights ubt-podok de_DE
dc.rights.uri http://tobias-lib.uni-tuebingen.de/doku/lic_mit_pod.php?la=de de_DE
dc.rights.uri http://tobias-lib.uni-tuebingen.de/doku/lic_mit_pod.php?la=en en
dc.subject.classification Erweiterte Realität <Informatik> , Computergraphik , Rendering de_DE
dc.subject.ddc 004 de_DE
dc.subject.other Nicht-photorealistisches Rendering de_DE
dc.subject.other Non-Photorealistic Rendering , Cartoon-like stylization en
dc.title Real-time cartoon-like stylization of AR video streams on the GPU en
dc.type Report de_DE
dc.date.updated 2012-10-11 de_DE
utue.publikation.fachbereich Sonstige - Informations- und Kognitionswissenschaften de_DE
utue.publikation.fakultaet 7 Mathematisch-Naturwissenschaftliche Fakultät de_DE
dcterms.DCMIType Text de_DE
utue.publikation.typ report de_DE
utue.opus.id 1987 de_DE
utue.opus.portal wsi de_DE
utue.opus.portalzaehlung 2005.18000 de_DE
utue.publikation.source WSI ; 2005 ; 18 de_DE
utue.publikation.reihenname WSI-Reports - Schriftenreihe des Wilhelm-Schickard-Instituts für Informatik de_DE
utue.publikation.zsausgabe 2005, 18
utue.publikation.erstkatid 2919855-0

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